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New Features since last update:
1. Awesome Lighting Updates!!!
2. Complete darkness results in fog-o-war glow.
3. Bombs look pretty sweet now because of my artist Matthew.
4. Matt also awesomified some of the tile art.
5. New Levels!!! Including a more challenging intro level set.
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:iconzikschive:
Zikschive Featured By Owner Sep 26, 2014  Hobbyist General Artist
Woah, amazing!!
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 26, 2014  Professional Digital Artist
Thanks! Would you like to become a beta tester on NewGrounds.com?
-MakeGamesHappen
(-John Mark)
Reply
:iconzikschive:
Zikschive Featured By Owner Sep 26, 2014  Hobbyist General Artist
Well, I don't have a NewGrounds account, not sure if that's a requirement. But if not, then sure!
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:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 27, 2014  Professional Digital Artist
You are always welcome to give feedback here. But because of the sheer number of testers we have (500+) I will not be able to put you in the credits without a NewGrounds account.
We export our tester-list from NewGrounds.com to create the final in-game credits.
-MakeGamesHappen
(-John Mark)

Regardless, I appreciate your feedback on this page!
Reply
:iconzikschive:
Zikschive Featured By Owner Sep 27, 2014  Hobbyist General Artist
Ah, ok. :meow:
Reply
:iconfrostnovathe3rd:
FrostnovaThe3rd Featured By Owner Sep 19, 2014  Student General Artist
Wow, You guys have improved the game greatly since last time I played it.
 (and the music is still stuck in My head.)
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 25, 2014  Professional Digital Artist
^_^
And we are still working on it.
Just kinda stuck on this level-manager I am making.
Basically, I am writing a whole bunch of code that will be used in our product pipeline.
Specifically the saving and editing of zip files that contain level packs.
Those level packs can be edited using the level editor.

We are slowly moving away from the super secret "dev only version" of the game to getting our devs to actually use the same version of the game you play. AKA: We will be developing the game more by using the consumer version of the game. Which I think is badass. Because that means the same level editor you use is the one our team uses.

-MakeGamesHappen
(-John Mark)
Reply
:iconyomiell:
Yomiell Featured By Owner Sep 13, 2014   General Artist
Hey John, been a while! Thought I'd check on your game for a bit.
I don't remember if i said it before or if you edited the lightning again, but this one is my favourite so far. It has both the slightly heavy"rave-like" effects from the first version, with the clear style of the "lights off" button so many people were agreeing and disagreeing with.
Some things also look new, bright and shiny! Specially love the new triggers. Looking nice~ 
Have you decided what to do about the menus yet?
On one of those usual side notes, have you considered explaining the background story ingame, or even making a "boss-like"(no need of enemies or anything, just more brain-challenging) level at a regular interval of 5, 7, 10 levels?
Also, If possible, do reply on newgrounds, Deviantart is blocked at uni for some reason and I don't have much time to log in here.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 25, 2014  Professional Digital Artist
Sorry! I've been all over the place lately. And I get reclusive when this happens.
I will respond to you on newgrounds today after I am done here. :)

I've decided, with the menus, that we are going to get my artist to decide exactly how they should look.
And then I will make sure my code replicates his vision exactly. UI is something I have not been very enthusiastic about. But all the information I have gathered has told me it is incredibly important.

I really like the new triggers Matthew designed.
I am thinking of making enemies that "trash talk" you and try to push you off ledges.
And maybe some way to relay a story through that. Basically, you would try to bump them off the edge into a pit of death, and they would do the same to you.

The lighting seems to be more agreeable with everyone. While it takes more of a back seat than it did before, I think gameplay should always be a priority over cool effects.

-MakeGamesHappen
(-John Mark)
Reply
:iconmastlaryton:
MastLaryton Featured By Owner Edited Aug 31, 2014
Ahem...
Alright, after what looked like a hundred million years, I finally log back into my Deviant Account.
I had totally forgotten about this.
Well, first, I'm sorry for taking so long, but, whatever, let's review it!
It's a puzzle game, trial-and-error type, and is pretty nice, actually.
But, there are a lot of things that may make the gameplay tiring. Well, for first, the lighting. It's so strong, it hurts my eyes! I know, it's atomic alice alright, but there's no need to throw so much radiation at my face!
The music is entertaning, which is good. That's all about it.
About the gameplay, the puzzles are very good, some takes a lot of time, but when you understand how to do things, some of them take less time(or some are just a pain, because it's trial and error and trial and you gotta keep trying).
However... it just feels... empty. For me at least. It's just... I don't know, you don't seem to have a purpose.
Want a tip?
Collectibles.
Want another?
Add an option to lower the lighting(which would be just GREAT).
Well, I guess that's it. This game is entertaining, but feels empty. Try giving purpose to the player on the next betas. Like, I don't know, go through a lot of pain to get some items and receive a reward in the end. Something like that. Something to fuel me...
Ahem, so, I guess that's it.
Thank you ladies and gentleman.
Or whatever you are.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 1, 2014  Professional Digital Artist
Good advice. I do think that there is something very empty feeling about this game.
And that, it needs something to tear it away from it's empty lonely mechanical nature.
I am slowly getting to the point of doing A/B testing on the game.
I'll be making big changes to two versions, releasing the betas at the same time,
and seeing how both do.

I am thinking collectables and enemies could help liven up the game a lot.

-MakeGamesHappen
(-John Mark)
Reply
:iconmastlaryton:
MastLaryton Featured By Owner Sep 1, 2014
That sure would do greatly.
Thank you.
Reply
:iconpvtstupidhead:
PvtStupidhead Featured By Owner Aug 19, 2014
Alright, so after playing the Puzzle part for a bit, the intro, etc, I have come to the more or less conclusion that I do really enjoy the game.

The Music feels a bit catchy, although simple, was still a great companion for when you are jumping over explosions, dying, evaporating, simple things like that, and made me keep playing even when there came some stale levels (will talk about it later)

The Controls were in general good, except for an 'I swear to god that jump button is lagging' as it sometimes felt unresponsive to me as I tried to jump over explosions, while at other times it went perfectly.

Some of the parts of the game where it's basicly Do-Or-Die was the parts in which I enjoyed the most, as it gave you an adrenaline rush to quickly set off into working a puzzle, and knowing that independant doom would come if you weren't quick enough to do something.

Although I have only played the Puzzle part, the puzzle part felt too easy at times, while at other times you had to look around and figure things out in your head. The parts in which I hated the most were the levels with two buttons, guess which one won't kill you, or just look at the map for a second, use your brain, and press the right one. They were a bit too easy, and felt as if they were a filler.

I'd comment alot more about it, but considering I read the comment section to find a more up-to-date version of this on Newgrounds.com, I just considered to keep things simple with this one. I'd go more in depth if I saw the newest update.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 21, 2014  Professional Digital Artist
'I swear to god that jump button is lagging'
That could be when you are trying to jump off slopes. The physics code for slope collision makes it so you cannot jump while running up a slope.
I need to fix this. I notice some other subtle lag in the controls. Where occasionally my game misses a key press event or something.
I've been putting it off because not too many people have noticed, and I am trying to get the game's pieces all tied together so it is a whole game.

"Although I have only played the Puzzle part, the puzzle part felt too easy at times, while at other times you had to look around and figure things out in your head. The parts in which I hated the most were the levels with two buttons, guess which one won't kill you, or just look at the map for a second, use your brain, and press the right one. They were a bit too easy, and felt as if they were a filler."
This was actually the original design of the entire game.
But then I realized that just made the entire game a bit  of a mindless tech demo.

Also, after we started refining the controls to suit platformer fans, we could make more interesting puzzles that required more responsive user interaction.

Yeah. If you want to see our most recent update on NewGrounds.com. I will add you as a beta tester there.
(If you are not already. It can be hard to keep track of all the names floating around.)

Just message us at makegameshappen.newgrounds.com…
And we will add you... Unless.... our inbox might be full..
Just leave a comment on our news feed on Newgrounds.com.
Yeah, do that.

-MakeGamesHappen
(-John Mark)
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:icondeadlink91:
deadlink91 Featured By Owner Aug 18, 2014  Professional Interface Designer
this  is amazing :D:D
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 18, 2014  Professional Digital Artist
Thanks! Still working on it! Do you want to see the newest update on NewGrounds.com?
-MakeGamesHappen
(-John Mark)
Reply
:iconsmelly-mouse:
Smelly-Mouse Featured By Owner Aug 7, 2014  Hobbyist Digital Artist
This is so cool!! I love it.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 8, 2014  Professional Digital Artist
Thanks! How did you find us?
-MakeGamesHappen
(-John Mark)
Reply
:iconsmelly-mouse:
Smelly-Mouse Featured By Owner Aug 8, 2014  Hobbyist Digital Artist
I found it because you were featured in one of the groups I'm in. :)
I was just going back and looking at some of the older features to catch up
and this one caught my eye. ^.^
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 9, 2014  Professional Digital Artist
Excellent! Thanks for letting us know!
Any ideas for what you would like to see in the next beta?
-MakeGamesHappen
(-John Mark)
Reply
:iconxbennyrgraux:
xBennyRGraux Featured By Owner Aug 3, 2014  Professional General Artist
btw this is my second account :D
I love it!
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 5, 2014  Professional Digital Artist
Ah! Okay doke!
-MakeGamesHappen
(-John Mark)
Reply
:iconguzu:
guzu Featured By Owner Aug 1, 2014  Hobbyist Filmographer
This game is amazingly fun!
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 1, 2014  Professional Digital Artist
Awesome! Stay around! We will have more updates in a month or so!
-MakeGamesHappen
(-John Mark)
Reply
:iconalaingalvan:
AlainGalvan Featured By Owner Jul 31, 2014  Student Digital Artist
Wow, really kept me engaged! Great job!
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 1, 2014  Professional Digital Artist
Awesome! We still have lot more work to do!
-MakeGamesHappen
(-John Mark)
Reply
:iconsaturnthereploid:
saturnthereploid Featured By Owner Jul 31, 2014  Hobbyist Digital Artist
Wonderful!
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 31, 2014  Professional Digital Artist
Thanks! We have been working on it for too long. But we are getting close to done.
Thought:
What do you think about personalized cheat codes?
Like if we were to, for 5 dollars, let you create a cheat code password of any letter/number combination, and have it in the final game?

I am brain storming monitization ideas.

-MakeGamesHappen
(-John Mark)
Reply
:iconhexusreaper:
hexusreaper Featured By Owner Jul 31, 2014  Student Digital Artist
fun game.. :D
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 31, 2014  Professional Digital Artist
Excellent! How far did you get before giving up?
-MakeGamesHappen
(-John Mark)
Reply
:iconhexusreaper:
hexusreaper Featured By Owner Aug 3, 2014  Student Digital Artist
Huh!! Giving up :O

finished it 3rd time.. :DDeal With Ermac 
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:iconicarn:
icarn Featured By Owner Aug 6, 2014   Digital Artist
lol

-MakeGamesHappen
(-Matthew, Pixel Artist)
Reply
:iconramdnx:
ramdnx Featured By Owner Jul 30, 2014  Hobbyist Filmographer
awesome
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 31, 2014  Professional Digital Artist
We like awesome stuff. You like awesome stuff.
You should stick around for the next beta in a month or so.
-MakeGamesHappen
(-John Mark)
Reply
:iconkenseiden:
Kenseiden Featured By Owner Jul 30, 2014
quality material
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 31, 2014  Professional Digital Artist
Excellent!
My favorite quality materials are acrylic and polycarbonate.
AKA: Plexiglass
-MakeGamesHappen
(-John Mark)
Reply
:iconkenseiden:
Kenseiden Featured By Owner Jul 31, 2014
how can I play it full screen?
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:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 31, 2014  Professional Digital Artist
Option #1:
1. Download the game with right-click --> save as.
2. Open the game with adobe's stand-alone flash player on your computer.

Option #2:
1. Become a tester on NewGrounds.com
Full screen works there because NewGrounds is more game orientated
and they support features like that.

Option #3:
Wait for us to come out with a desktop .exe version of the game. :)

Hope this helps!
-MakeGamesHappen
(-John Mark)
Reply
:iconkenseiden:
Kenseiden Featured By Owner Aug 1, 2014
very kind of you. Best wishes for your game.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 21, 2014  Professional Digital Artist
Thanks!
Reply
:iconlilatraube:
LilaTraube Featured By Owner Jul 30, 2014
OH MAN too nice :D 
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 30, 2014  Professional Digital Artist
Thanks!
-MakeGamesHappen
(-John Mark)
Reply
:iconsircassie:
SirCassie Featured By Owner Jul 30, 2014  Hobbyist Digital Artist
Wow! this is a pretty awesome game!
It runs really smooth and I absolutely love the music and art. 
Well done! :clap:
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 30, 2014  Professional Digital Artist
Thanks very much!
And it isn't even done yet, which means it'll get more awesome.
Racing Girl Emoji (Heart shot wink) [V3] 
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:iconsircassie:
SirCassie Featured By Owner Jul 30, 2014  Hobbyist Digital Artist
Oooooo I can't wait! 
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:iconbastian2670:
Bastian2670 Featured By Owner Jul 30, 2014  Student General Artist
Amazing! :o 
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Jul 30, 2014  Professional Digital Artist
Thank you!
o wo
Reply
:icondesigningdisasters:
designingdisasters Featured By Owner Jul 29, 2014  Hobbyist Digital Artist

Awesome! :happybounce: Cool game, reminds me of the good old Gameboy days! :D You must be really good at programing! And I like the pixel art! :heart:

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