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Submitted on
July 10
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636 (5 today)
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New Features since last update:
1. Awesome Lighting Updates!!!
2. Complete darkness results in fog-o-war glow.
3. Bombs look pretty sweet now because of my artist Matthew.
4. Matt also awesomified some of the tile art.
5. New Levels!!! Including a more challenging intro level set.
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:iconyomiell:
Yomiell Featured By Owner 3 days ago   General Artist
Hey John, been a while! Thought I'd check on your game for a bit.
I don't remember if i said it before or if you edited the lightning again, but this one is my favourite so far. It has both the slightly heavy"rave-like" effects from the first version, with the clear style of the "lights off" button so many people were agreeing and disagreeing with.
Some things also look new, bright and shiny! Specially love the new triggers. Looking nice~ 
Have you decided what to do about the menus yet?
On one of those usual side notes, have you considered explaining the background story ingame, or even making a "boss-like"(no need of enemies or anything, just more brain-challenging) level at a regular interval of 5, 7, 10 levels?
Also, If possible, do reply on newgrounds, Deviantart is blocked at uni for some reason and I don't have much time to log in here.
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:iconmastlaryton:
MastLaryton Featured By Owner Edited Aug 31, 2014
Ahem...
Alright, after what looked like a hundred million years, I finally log back into my Deviant Account.
I had totally forgotten about this.
Well, first, I'm sorry for taking so long, but, whatever, let's review it!
It's a puzzle game, trial-and-error type, and is pretty nice, actually.
But, there are a lot of things that may make the gameplay tiring. Well, for first, the lighting. It's so strong, it hurts my eyes! I know, it's atomic alice alright, but there's no need to throw so much radiation at my face!
The music is entertaning, which is good. That's all about it.
About the gameplay, the puzzles are very good, some takes a lot of time, but when you understand how to do things, some of them take less time(or some are just a pain, because it's trial and error and trial and you gotta keep trying).
However... it just feels... empty. For me at least. It's just... I don't know, you don't seem to have a purpose.
Want a tip?
Collectibles.
Want another?
Add an option to lower the lighting(which would be just GREAT).
Well, I guess that's it. This game is entertaining, but feels empty. Try giving purpose to the player on the next betas. Like, I don't know, go through a lot of pain to get some items and receive a reward in the end. Something like that. Something to fuel me...
Ahem, so, I guess that's it.
Thank you ladies and gentleman.
Or whatever you are.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Sep 1, 2014  Professional Digital Artist
Good advice. I do think that there is something very empty feeling about this game.
And that, it needs something to tear it away from it's empty lonely mechanical nature.
I am slowly getting to the point of doing A/B testing on the game.
I'll be making big changes to two versions, releasing the betas at the same time,
and seeing how both do.

I am thinking collectables and enemies could help liven up the game a lot.

-MakeGamesHappen
(-John Mark)
Reply
:iconmastlaryton:
MastLaryton Featured By Owner Sep 1, 2014
That sure would do greatly.
Thank you.
Reply
:iconpvtstupidhead:
PvtStupidhead Featured By Owner Aug 19, 2014
Alright, so after playing the Puzzle part for a bit, the intro, etc, I have come to the more or less conclusion that I do really enjoy the game.

The Music feels a bit catchy, although simple, was still a great companion for when you are jumping over explosions, dying, evaporating, simple things like that, and made me keep playing even when there came some stale levels (will talk about it later)

The Controls were in general good, except for an 'I swear to god that jump button is lagging' as it sometimes felt unresponsive to me as I tried to jump over explosions, while at other times it went perfectly.

Some of the parts of the game where it's basicly Do-Or-Die was the parts in which I enjoyed the most, as it gave you an adrenaline rush to quickly set off into working a puzzle, and knowing that independant doom would come if you weren't quick enough to do something.

Although I have only played the Puzzle part, the puzzle part felt too easy at times, while at other times you had to look around and figure things out in your head. The parts in which I hated the most were the levels with two buttons, guess which one won't kill you, or just look at the map for a second, use your brain, and press the right one. They were a bit too easy, and felt as if they were a filler.

I'd comment alot more about it, but considering I read the comment section to find a more up-to-date version of this on Newgrounds.com, I just considered to keep things simple with this one. I'd go more in depth if I saw the newest update.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 21, 2014  Professional Digital Artist
'I swear to god that jump button is lagging'
That could be when you are trying to jump off slopes. The physics code for slope collision makes it so you cannot jump while running up a slope.
I need to fix this. I notice some other subtle lag in the controls. Where occasionally my game misses a key press event or something.
I've been putting it off because not too many people have noticed, and I am trying to get the game's pieces all tied together so it is a whole game.

"Although I have only played the Puzzle part, the puzzle part felt too easy at times, while at other times you had to look around and figure things out in your head. The parts in which I hated the most were the levels with two buttons, guess which one won't kill you, or just look at the map for a second, use your brain, and press the right one. They were a bit too easy, and felt as if they were a filler."
This was actually the original design of the entire game.
But then I realized that just made the entire game a bit  of a mindless tech demo.

Also, after we started refining the controls to suit platformer fans, we could make more interesting puzzles that required more responsive user interaction.

Yeah. If you want to see our most recent update on NewGrounds.com. I will add you as a beta tester there.
(If you are not already. It can be hard to keep track of all the names floating around.)

Just message us at makegameshappen.newgrounds.com…
And we will add you... Unless.... our inbox might be full..
Just leave a comment on our news feed on Newgrounds.com.
Yeah, do that.

-MakeGamesHappen
(-John Mark)
Reply
:icondeadlink91:
deadlink91 Featured By Owner Aug 18, 2014  Professional Interface Designer
this  is amazing :D:D
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 18, 2014  Professional Digital Artist
Thanks! Still working on it! Do you want to see the newest update on NewGrounds.com?
-MakeGamesHappen
(-John Mark)
Reply
:iconsmelly-mouse:
Smelly-Mouse Featured By Owner Aug 7, 2014  Hobbyist Digital Artist
This is so cool!! I love it.
Reply
:iconmakegameshappen:
MakeGamesHappen Featured By Owner Aug 8, 2014  Professional Digital Artist
Thanks! How did you find us?
-MakeGamesHappen
(-John Mark)
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